GGR and NGR
Two revenue measures borrowed from real-money gaming, one of which is a definition and one of which is a negotiation.
Definition
Gross gaming revenue is what players wagered over a period minus what they won, before anything is taken out of it. Net gaming revenue is that same figure after deductions — the cost of bonuses, platform or content fees, payment costs, sometimes tax — and the list of deductions is written into a contract rather than fixed by the term.
The distinction that matters
The first half is arithmetic and the second half is a negotiation. Two suppliers quoting the same percentage of net revenue can be quoting materially different money, because they are subtracting different things first. The percentage is the part everybody compares and the deduction list is the part that decides the invoice.
The second thing is specific to this model: neither measure describes a dual-currency operator's month on its own. Money arrives when somebody buys a package, and play is what a revenue share is measured on — two different transactions, separated by however long a player takes to use what they bought. Why the purchase is not a stake is set out on the coin packages page.
Ours is measured on gross. The revenue share is taken on gross gaming revenue from our content — total wagered minus total won — not on coin sales. The shape of the arrangement on each route is on the pricing page; this is what the percentage attaches to.
Where it comes up
On a first quote, where the question to ask is which of the two a percentage is attached to and what comes off before it. In a forecast, where a package-revenue projection and a share of play answer different questions. And in reconciliation, where a finance view built on purchases and a supplier invoice built on play will not agree and are not supposed to.
Related
Reviewed . Corrections are made visibly rather than silently.
A definition here is short on purpose. Where a term has a page behind it, the page is the better answer and the entry points at it.